Found the test via Andrew Wheeler. I’m actually not a big Moorcock reader, but this still seems right somehow. I’m not sure I’d call myself “high-brow,” but the rest of it- violent, traditional, cynical, ruggedly manly facial hair- all fit. If you try out the test yourself, let me know what you get in the comments.
Your result for Which fantasy writer are you?…
Michael Moorcock (b. 1939)
19 High-Brow, 21 Violent, -17 Experimental and 21 Cynical!

Congratulations! You are High-Brow, Violent, Traditional and Cynical! These concepts are defined below.
Michael Moorcock is one of the most influential fantasy writers of all times, his impact rivalling that of Tolkien’s. Perhaps China Miéville described it best when he said: “I think we are all post-Moorcock.” Apart from being the editor of New Worlds twice in the 60s and 70s, thereby being instrumental in bringing on the so-called “new wave” of science fiction which changed all fantastic literature forever, Moorcock’s own work has been an inspiration to more recent writers. He is also known for not hiding or blunting his views on fiction which he regards as inferior, a trait which has lead him to apply harsh criticism on authors such as J R R Tolkien, C S Lewis an H P Lovecraft.
His most popular work are the Elric books. Elric was originally conceived as a sort of critical comment to or even parody of R E Howard’s Conan, but the character and his world soon grew to form a tragic and somewhat fatalistic drama. Elric’s world is, in turn, only a small part of the huge Multiverse, a set of stories from all sorts of worlds (including our own) which is forever locked in a struggle between the two powers of Law and Chaos. Whenever one of these powers is threatening to become too powerful, an incarnation of the Eternal Champion, a group of warriors possessing the same spirit, is forced to fight to maintain the delicate balance between the two. Moorcock has worked several of his heroes into this cycle of books, including Hawkmoon, Corum and, of course, Elric.
Moorcock’s stories are often stories about warriors, however reluctant they may be, and are usually explicitly violent, even if the purpose of all the hacking and slashing is to free humans and other beings from oppression and, ultimately, fear. There is little happiness, though, for those who are forced to do the fighting and all they can hope for is a short time of respite, sometimes in the town of Tanelorn, the only place in the multiverse that the eternal struggle between Law and Chaos can’t reach.
It should also be mentioned that, even though Moorcock has done quite some experimenting in his days, it can’t be ignored that a major part of his books are traditional adventure stories that become more than that by their inclusion into a grand vision. A little ironically , perhaps, for an author who has criticized the “world-building school” of fantasy, Moorcock achieves much of his popularity through building, if not a world, a world vision.
You are also a lot like China Miéville
If you want something more gentle, try Ursula K le Guin
If you’d like a challenge, try your exact opposite, Katharine Kerr
Your score
This is how to interpret your score: Your attitudes have been measured on four different scales, called 1) High-Brow vs. Low-Brow, 2) Violent vs. Peaceful, 3) Experimental vs. Traditional and 4) Cynical vs. Romantic. Imagine that when you were born, you were in a state of innocence, a tabula rasa who would have scored zero on each scale. Since then, a number of circumstances (including genetic, cultural and environmental factors) have pushed you towards either end of these scales. If you’re at 45 or -45 you would be almost entirely cynical, low-brow or whatever. The closer to zero you are, the less extreme your attitude. However, you should always be more of either (eg more romantic than cynical). Please note that even though High-Brow, Violent, Experimental and Cynical have positive numbers (1 through 45) and their opposites negative numbers (-1 through -45), this doesn’t mean that either quality is better. All attitudes have their positive and negative sides, as explained below.
High-Brow vs. Low-Brow
You received 19 points, making you more High-Brow than Low-Brow. Being high-browed in this context refers to being more fascinated with the sort of art that critics and scholars tend to favour, rather than the best-selling kind. At their best, high-brows are cultured, able to appreciate the finer nuances of literature and not content with simplifications. At their worst they are, well, snobs.
Violent vs. Peaceful
You received 21 points, making you more Violent than Peaceful. Please note that violent in this context does not mean that you, personally, are prone to violence. This scale is a measurement of a) if you are tolerant to violence in fiction and b) whether you see violence as a means that can be used to achieve a good end. If you are, and you do, then you are violent as defined here. At their best, violent people are the heroes who don’t hesitate to stop the villain threatening innocents by means of a good kick. At their worst, they are the villains themselves.
Experimental vs. Traditional
You received -17 points, making you more Traditional than Experimental. Your position on this scale indicates if you’re more likely to seek out the new and unexpected or if you are more comfortable with the familiar, especially in regards to culture. Note that traditional as defined here does not equal conservative, in the political sense. At their best, traditional people don’t change winning concepts, favouring storytelling over empty poses. At their worst, they are somewhat narrow-minded.
Cynical vs. Romantic
You received 21 points, making you more Cynical than Romantic. Your position on this scale indicates if you are more likely to be wary, suspicious and skeptical to people around you and the world at large, or if you are more likely to believe in grand schemes, happy endings and the basic goodness of humankind. It is by far the most vaguely defined scale, which is why you’ll find the sentence “you are also a lot like x” above. If you feel that your position on this scale is wrong, then you are probably more like author x. At their best, cynical people are able to see through lies and spot crucial flaws in plans and schemes. At their worst, they are overly negative, bringing everybody else down.
Author image by Catriona Sparks from http://en.wikipedia.org/wiki/File:Michael_Moorcock.jpg Click for license info.
This sounds very interesting: VIZ Media, the popular manga publisher, has created a new venture called Haikasoru dedicated to translating Japanese science fiction books into English. The first releases are planned for next month. Haikasoru editor Nick Mamatas has an entry on the Haikasoru blog about the Japanese science fiction field and how it compares to SF in the English speaking world. Definitely sounds interesting.
Besides my interest in the books themselves, I’m excited by the potential this may have for bringing more readers to the field, especially younger readers. Most big bookstores I’ve been to have the Science Fiction/Fantasy section next to the manga. When school isn’t in session, the manga section is usually quite busy, in large part with kids at or within a few years of the age I was at when I became a serious SF reader. Japanese science fiction marketed by a manga company has all sorts of potential for creating long-term fans.
I’m definitely looking forward to seeing how this turns out.
Over at Suite101, I’ve got a review of David Weber’s In Fury Born. Check it out here. The style is a little different from my usual; let me know what you think.
I’ve got a review of Tom Lloyd’s debut fantasy novel over at Book Spot Central. Have a look.
Dave Arneson, co-creator of Dungeons and Dragons, died earlier this month at the age of 61. A lot of things I said when Gary Gygax died are fitting here as well.
I know far more about Dungeons and Dragons than is reasonable for someone who has never actually played it, save through computer game adaptations like Baldur’s Gate and Planescape: Torment. Tabletop roleplaying games aren’t my thing; I’m too shy and too uncomfortable in groups for it. (Yes, that’s right: I’m too nerdy to play Dungeons and Dragons. God have mercy on me.) As far as I can recall, my first exposure to role-playing games was in the mid to late 80’s, when I would hang out with some older kids on my block who played it.
Arneson’s legacy first seriously touched my life in 1989 or 1990, though I wouldn’t realize it until years later. I was a video game fan, and Nintendo Power magazine was advertising a promotion in which every subscription came with a free copy of a game called Dragon Warrior. (This was when they still insisted on calling games “GamePaks,” which stuck me as very silly even at the age of nine.) I’m not sure how it made financial sense to give away a $40 game to sell $15 magazine subscriptions, but apparently it did. I didn’t know what Dragon Warrior was, but my greedy, calculating young heart couldn’t say no to a deal like that. I mailed in my $15, and a few weeks later the game and my first issue of the magazine arrived.
I had never played anything like it before. Fighting enemies was turn-based. Everything seemed to revolve around numbers- character stats, enemy stats, weapon and armor attributes, calculating what to spend your scarce money on to give you a better chance of surviving. My friends were alternately baffled and bored to tears by it.
It was the greatest game I had ever played.
I had (and have) problems with fine motor control. I liked video games, but I was all but hopeless at most of them. Suddenly, there was a game that did not require reflexes and dexterity I didn’t have, and actually favored my preference for strategy and careful planning. A short while later, I discovered the first Final Fantasy for the NES as well, and I realized I had found my gaming niche. RPGs and strategy games have been my video games of choice ever since.
That first Dragon Warrior seems a bit creaky now, of course. The combat was very simplistic, and the story was scarcely more involved than Super Mario Brothers. But when I was a little kid, it was magic. That game opened up whole imaginative worlds for me, and did so in a time when the real world was not at all a good place.
Dragon Warrior was largely based on previous computer role-playing games like Wizardry and Ultima, which were based on still older games, which were based on the original tabletop Dungeons and Dragons. So, there’s a direct line of descent from Dave Arneson to many of my favorite games today, and I owe him a great deal. Rest in peace.
22
This should have been posted a while ago, but my usual sloth, combined with a savage and unprovoked squirrel attack on my telephone cables, has delayed me in getting it online. Imagine you’re reading this three weeks ago and it’ll probably be more interesting.
As most people know by now, the Sci Fi Channel has now changed its name to the “SyFy Channel.” There’s really nothing unkind I can say about the name “SyFy” itself that would be more damning than just reproducing it accurately. It’s not unknown for a TV station to radically change its identity while trying to keep some vestige of the name, as when TNN changed from the country music-focused “The Nashville Network” to the action/testosterone-themed “The National Network.” (Which then became Spike, which is both less generic and more appropriately phallic and bellicose-sounding.) Thus, I’m not surprised that they went with a name that maintains a tie to the old one, though you’d think with the amount of money TV networks spend on consulting firms and focus groups they could have come up with something that didn’t sound like a government agency from a David Weber novel.
I don’t even know what their new slogan, “Imagine Greater,” is supposed to mean. It sounds like something that Babelfish has translated from English to Japanese and back again two or three times.
I often get annoyed at this sort of attempt to hide from the Nerd Cooties stigma, but this seems entirely appropriate to me, given how much of the channel seems to be devoted to monster movies, schlock horror, pro wrestling, and reality shows with washed up quasi-celebrities who didn’t quite have the Q factor to hang out with Corey Feldman and Chyna on The Surreal Life. Really, ditching the “Sci Fi” is just a simple acknowledgment of reality. (In that same spirit of accuracy, perhaps “SciFi Channel Original Movie” could be changed to “Not Even Good Enough for Direct-to-Video Theatre.”) So, no big loss.
In the short time since its creation, Solaris Books has really impressed me, both with their authors and with their Solaris Book of New Science Fiction anthology series. It was through the latter that I first became aware of English science fiction author Eric Brown. Necropath is the first book in a planned three-books series, to be followed by Xenopath and Cosmopath. However, it is a self-contained story in itself.
Bengal Station is a huge spaceport in the sea between India and Burma, the entry point to Earth for the faster-than-light ships linking Earth to her colonies, and to alien civilizations beyond. Its tremendous volume is home to millions of people, ranging from the richest to the poorest. Jeff Vaughan is a telepath employed at the station, using his powers to help inspect incoming ships. He is a tormented man, plagued by his memories of the past, dependent on drugs to help him shut out the endless roar of other people’s thoughts, and utterly without hope.
Strange events are taking place at Bengel Station. Mysterious shipments are arriving from offworld, shipments Vaughn’s mind-shielded boss has forbidden him to inspect. A series of men involved in space exploration in their younger days are mysteriously murdered. A bizarre cult with origins beyond Earth is growing on the station, offering a mind-altering “communion” and promising to make all people one with their God.
Vaughn’s search for the truth behind these events takes him through the depths of Bengal Station, and will eventually lead him from Earth to one of humanity’s new settlements among the stars. He faces corruption and betrayal among his colleagues, a mysterious figure hell-bent on hunting him down and killing him, and his own fear and despair accumulated from a past spent exposed to things no one should see. Finally, he will face the force behind the disturbing events on Bengal Station- something far more horrible than a mere criminal conspiracy.
I liked Necropath quite a bit. The central mystery develops well and becomes increasingly eerie as it progresses. Jeff Vaughn is an interesting protagonist, and Brown does a nice job of putting a different spin on the much-used idea of a hero with a grim past. Bengal Station itself is a great environment for a story, and its close juxtaposition of astonishing futuristic technology and desperate Third World poverty is striking.
While Necropath is largely a thriller/mystery story, it has a strong element of horror, and had a number of elements that made me think of H.P. Lovecraft- bizarre and cruelly uncaring intelligences, communities that conceal horrifying secrets, local people with stories of incomprehensible horrors, and knowledge so disturbing that brushing up against it is psychologically damaging. Parts of the book are quite creepy, and the buildup to Vaughn’s discovery of the truth is effectively chilling. I liked the way the horror, mystery, and science fiction elements of the book mesh. The horrific elements are not merely grafted onto a science fiction base- rather, they are directly integrated with the science fiction and would not be possible outside that context.
I liked the book’s use of the idea of telepathy- some people have a natural affinity for it, but artificial augmentation is necessary to make the potential useful. Especially intriguing- and feeding nicely into what I said about the horror element- is the idea of using telepathy on the recently dead, searching through a person’s thoughts for information as their nervous system sputters out. This is portrayed as suitably disturbing, both to the reader and to the unfortunate telepath who has to feel the disintegration of another person’s self in the most intimate way possible.
I would recommend Necropath for any science fiction fan who enjoys elements of mystery or horror in their stories, and I look forward to Xenopath. Telepathy doesn’t seem to appear in science fiction nearly as much as it used to, and I enjoyed Brown’s take on this venerable trope.
Life is full of surprises. Some people consider this one of its charms, a position that’s always been baffling to me. Case in point: Thursday afternoon, while I was inoffensively going about my business, a flower pot that someone had evidently positioned insecurely fell from its perch and hit me. Luckily it hit me in the shoulder instead of the head, but it’s still a hell of a shock to have a heavy object whack you from out of nowhere from above and cover you in a shower of dirt.
So basically, my life has turned into a cartoon. And, sadly, it’s a traditional American cartoon based around subjecting the protagonist to sadistic and increasingly outlandish physical abuse, not one of the Japanese ones about an endearingly nerby schlub forced by circumstances to pilot some sort of 50-foot battle robot and/or share a house with a group of foxy female stock characters who are inexplicably attracted to him. Life is not fair.
I’ve got a review of Sean Williams’ Saturn Returns, the first book in his “Astropolis” series, over at BookSpotCentral. Have a look.
I found the whole concept of the “book trailer” bizarre when i first heard of it, but I’ve come to like the idea. It demonstrates one of the strengths of the internet as a medium- the ability to easily combine written text with video and audio. I was recently sent a new trailer for Hater by David Moody, being released in the U.S. this month by Macmillan imprint Thomas Dunne Books. The premise- a society wracked by terror as more and more everyday people erupt into senseless, murderous violence for reasons no one understands- piqued my interest, so here it is:
If you’re curious, the first two chapters have been made available online here (1)and here (2).
