David Drake is among my favorite authors, so I was quite excited when this book arrived. The Legions of Fire is the first entry in Drake’s planned four-book fantasy series, The Books of the Elements.
The story begins in Carce, capitol city of an empire that dominates the known world. Corylus, a soldier’s son with a scholarly bent who grew up on the empire’s frontiers, attends a public recital given by his friend Varus, a young aristocrat and scholar with aspirations of being a poet. Varus is reading his poem when he, Corylus, and Varus’ sister Alphena are seized by bizarre visions, and Varus shocks the crowd- and himself- when he stops reading his poem, tears the manuscript apart, and begins making apocalyptic pronouncements warning of the imminent destruction of the world by fire. Pandareus, Varus and Corylus’ rhetoric instructor, takes the two young friends to meet his friend Priscus, one of the commissioners of the Sybilline Books- ancient prophecies that only a few men have ever seen, kept under strict guard and opened only by order of the Senate of Carce. During the meeting, Varus falls into another trance, and a startled Priscus reveals that Varus’ rants are in fact quotes from the Books.
Terrible supernatural forces are gathering around Varus’ family and friends. Varus’ father Saxa has been spending most of his time with a strange man named Nemastes, who claims to be a sorcerer from Hyperborea. Alphena, visiting the temple of Tellus with her and Varus’ stepmother Hedia (who is not much older than they are) to pray for a suitable husband, is terrorized when the statue of the goddess moves and speaks in a man’s voice, proclaiming that she will marry Spurius Cassius- a famous citizen of Carce put to death by the Senate centuries ago. Corylus finds himself repeatedly slipping over the boundary into some other world, where strange beings urge him to kill his friend Varus before it’s too late. The cataclysm spoken of in the Sybilline Books that Varus has unwillingly prophesied is real, and its architects intend to use Varus as their instrument to bring it about. The barriers between worlds are weakening, and Varus, Corylus, Alphena, and Hedia all find themselves drawn into strange realms nothing like the world they know, where they must struggle to survive and find out how they can stop what is coming. If they fail, the entire world will burn.
I greatly enjoyed this book. Drake once again demonstrates his talent for intense action and complex plotting, juggling four major plot threads and viewpoint characters as their stories separate and then intersect again. Drake’s use of historical and mythological inspirations is very effective, and he creates a world that feels very concrete and real and yet profoundly strange at the same time.
I liked the characters- the hedonistic yet grim-minded and duty-bound Hedia, earnest and straightforward Corylus, intellectual yet sentimental Varus, and fearful but determined Alphena. With Alphena and Varus, Drake also does a nice job of portraying courage and determination shown by people who are in completely over their heads, each in their own way, and know it but still press on. Drake has a knack for infusing the mindset of his viewpoint characters into the way each section is written without hitting the reader over the head with it, and makes each plot thread feel like its main character.
The setting is a little unusual. The Legions of Fire is not historical fantasy, but the story is set, sort of, in the early Roman Principate during the reign of Emperor Tiberius; for most practical purposes, Carce is Rome. Aside from Carce itself, even the names are kept the same: there are references to the Gauls and Carthaginians, real historical (to the characters as well as the reader) figures like Julius Caesar and Spurius Cassius, the Rhine and Danube rivers, and so on. I found this a bit jarring at first, but quickly came to like it. It allows Drake- who was a classics major in college and has frequently used his extensive knowledge of Latin literature and Classical history as inspirations- to set his story in a world that feels very solid and defined without the need for large digressions providing background information, and ancient Rome offers a setting that feels as alien as any fantasy culture. In my case, it helped that Classical antiquity is a longstanding interest of mine, but I think the setting will be enjoyable even for people who don’t have that background.
The fantasy elements, too, are in large part grounded in real Roman (and Norse) beliefs, such as the prophetic Sibyline Books that are consulted by the Senate in times of crisis. Magic in Carce is likewise based on old Roman beliefs: It is secretive, feared, widely disapproved of both legally and socially and yet widely sought, and people who claim to wield it are more likely to be charlatans and con men than authentic magicians. Genuine magic in Carce’s world is rare, sinister, and frequently unsavory and disturbing. Other aspects of the story draw on Norse myths. Again, you’ll get more out of this aspect if you know something about the source material, but even without that background knowledge it’s quite evocative and effective on its own.
I’d recommend The Legions of Fire for anyone who enjoys David Drake’s work, fans of heroic fantasy, and readers of historically-based stories who are interested in something different from normal historical fiction. It’s a fine start to the Books of the Elements series and I look forward to whatever is next.
David Drake is known first and foremost for his importance to the field of military science fiction, and many of his recent books have been space opera or heroic fantasy. However, many of Drake’s early publications were in the horror genre, often influenced by the classic pulp fantasy, horror, and “weird fiction” of writers like H.P. Lovecraft, Robert E. Howard, Clark Ashton Smith, and Manly Wade Wellman.
Balefires: Tales of The Weird and Fantastic contains 24 of Drake’s fantasy and horror stories. The emphasis is on Drake’s early work from the 1960s and ’70s, but the stories included span almost three decades. A few have previously appeared in the David Drake collections released by Baen Books, but many have been largely unavailable since the 1960s or 1970s.
The settings are quite diverse. Several of the stories, drawing on Drake’s own experiences, involve American troops in the Vietnam War. Drake’s interest in history also frequently comes to the fore, with a number of stories stories set in Viking Age Scandinavia, the Roman Empire, or other eras. There are also a number of stories set in contemporary America (including one about 30 miles from my home, which I got a kick out of.) Some of the stories are clearly influenced by cosmic horror in the vein of Lovecraft or Howard. Others portray evils on a more human scale, and a few stories are more in the mode of heroic fantasy, albeit of a very dark sort. The one anomaly is “A Land of Romance,” a fun, light-hearted story written in tribute to influential SF writer L. Sprague de Camp.
Drake’s talent for depicting intense, furious action manifests itself a number of times, but the dominant mood of many of the stories is not visceral terror but a relentless feeling of cold. Horror that draws its atmosphere from the idea of a pitiless, uncaring universe beyond human comprehension is quite common thanks to the popularity and influence of H.P. Lovecraft, but Drake does it better than most, and the effect is quite chilling. (Among other things, I think Drake’s relatively austere writing style, which is highly evocative while remaining very straightforward, is generally better-suited to this sort of bleak tone than the more ornate style often associated with Lovecraftian horror.)
Despite the cosmic horror aspects, however, much of what is horrifying in the stories is more personal in nature. As is the case of in much of Drake other work (most notably his military SF), the most terrifying things arise from human psychology- the psychological devastation left by trauma and violence, what suffering and brutality can twist people into, the dulling of emotion and conscience, and the things that human beings will do, condone, or become.
In addition, each story has a short preface written by Drake about how the story came about and the idea behind it. These provide some very interesting information about various stages in Drake’s career, as well as some of the influences that have shaped his work- growing up in Iowa, classic science fiction and fantasy, his military service in Vietnam, and his love of Classical history and literature. It’s quite interesting for the insights it gives on Drake’s work, as well as his thoughts on horror fiction more generally and his first-hand accounts of what the field was like in the 1960’s and 70’s.
All in all, Balefires is a great collection of stories and an intriguing look at David Drake’s roots. I would enthusiastically recommend it for anyone who is a fan of Drake’s work, and for anyone who enjoys horror and dark fantasy.
Stories collected in Balefires:
The Red Leer
A Land of Romance
Smokie Joe
Awakening
Denkirch
The False Prophet
Black Iron
The Shortest Way
Lord of the Depths
Children of the Forest
The Barrow Troll
Than Curse the Darkness
The Song of the Bone
The Master of Demons
The Dancer in the Flames
Firefight
Best of Luck
Arclight
Something Had to be Done
The Elf House
The Hunting Ground
The Automatic Rifleman
Blood Debt
Men Like Us
Stephen Hunt’s steampunk/fantasy novel The Court of the Air was one of the best books I read last year (see my review), so I was quite excited when the follow-up The Kingdom Beyond the Waves made its recent arrival in the United States. It is set in the same world as its predecessor, and ideally I’d recommend reading them in order to get a better feel for Hunt’s setting, but The Kingdom Beyond the Waves is a self-contained story that works well on its own.
Like The Court of the Air, The Kingdom Beyond the Waves is set in a world where magic and steampunk technology exist side-by-side. Sorcerers who draw energy from the ley lines of the earth exist alongside industrial mass production, steam power, airships, primitive firearms, and huge mechanical computing devices. The focus is once again on the Kingdom of Jackals, a mercantile nation kept safe by its monopoly on the jealously guarded technology to build airships.
The story focuses on Amelia Harsh, an archaeologist who has dedicated herself to the search for lost Camlantis, a glorious ancient civilization that the academic establishment of jackals regards as a myth. Regarded as a crank for her obsession with Camlantis, she has been shut out of academia and deprived of funding when an unexpected benefactor appears: Abraham Quest, the greatest industrialist in Jackals, a renowned philanthropist, humanitarian, and social reformer, and the man whose brilliant manipulations of the stock market led to the bankruptcy and suicide of Amelia’s father. Amelia is reluctant to work with him, but he can offer what she has sought all her life- ancient records revealing the place where Camlantis once stood and the chance to vindicate her theories at last.
Unfortunately, what had been fabled Camlantis 10,000 years ago is now a deadly, almost impenetrable jungle filled with hostile inhuman natives, huge predatory reptiles, and the agents of a vast collective mind that rules the deepest parts of the jungle and tries to subsume anyone who wanders to close into itself. Harsh must travel upriver into the jungle via U-boat, accompanied by her old friend Commodore Black, Quest’s force of deadly drug-enhanced foreign mercenaries, a U-boat crew recruited from convicted slavers who have been promised clemency if they survive, and a steam man jungle guide of dubious mental stability.
Into these events is drawn Cornelius Fortune, a reclusive aristocrat who lives a secret life as Furnace-Breath Nick, feared vigilante and scourge of the brutal revolutionary regime that rules Jackals’ neighbor and greatest foe, Quatershift. When a brilliant inventor he has rescued from the prison camps of Quatershift and brought to Jackals suddenly vanishes without a trace, Fortune is confronted with deadly political machinations involving the Jackelian criminal underworld, steam man bodies vanishing from their graves, and mysterious attempts on the life of Abraham Quest. Somehow, these events are also connected to ancient Camlantis, and both Cornelius Fortune and Amelia Harsh will have to confront the legacy left by that ancient the utopia- a legacy that could mean the death of every human being on the planet.
The Kingdom Beyond the Waves is an excellent follow-up to The Court of the Air. Like The Court of the Air, it is very fast-paced and has lots of action, though it didn’t feel quite as frantic as its predecessor, perhaps because at least some of the concepts were already familiar to me from the previous book. Nevertheless, the rapid progression of events, continuing revelations, and the book’s sheer volume of creative ideas give the book the same manic quality that I enjoyed in The Court of the Air.
The characters are not especially deep or complex, but nevertheless they are interesting and succeed well in inspiring emotional investment. The Kingdom Beyond the Waves is somewhat dark in tone, but less so than The Court of the Air, and like its predecessor its relentless energy allows it to be dark without being depressing or dispiriting. Some of the prominent themes of The Court of the Air are seen again here, with both books reflecting a sense of striving and hope combined with a distrust of utopianism.
Like its predecessor, The Kingdom Beyond the Waves does a great job of being extremely dense in both events and ideas without seeming overstuffed, and of being diverse and varied without seeming jumbled or incoherent. In Hunt’s hands it feels perfectly natural that airships, lost civilizations, sorcery, a heterodox archaeologist/pulp adventurer, submarines, a race of intelligent steam-powered robots, a jungle ruled by an evil hive mind, and a character best described as “The Scarlet Pimpernel, if The Scarlet Pimpernel had been a shapeshifting steampunk cyborg” all show up in the same story.
Just like its predecessor, I can’t recommend The Kingdom Beyond the Waves enough. It’s a fantastic book for people who like either fantasy or steampunk, or for anyone who likes fast-paced adventure stories. Stephen Hunt has very quickly become one of the most exciting authors in fantasy, and I can’t wait to see the third book in the series, The Rise of the Iron Moon, reach the United States.
I’ve been kept busy lately by some work-related stuff, along with the seven or eight distinct illnessess that have all apparently taken up residence in my digestive system simultaenously and started battling for supremacy, but I’m back in action. Look for new reviews both here and at BSCreview very soon.
Here’s some very good news, via SF Crowsnest: Solaris Books has found a buyer. It was announced a few months ago that their parent company, the Black Library, was going to start focusing solely on its primary purpose as the fiction-publishing arm of Games Workshop. Solaris’ new owner is British game developer Rebellion Developments. Rebellion has experience with publishing, through creating their own SF/Fantasy/Horror imprint Abaddon Books and by acquiring seminal weekly comics anthology 2000 AD and RPG/tabletop game company Mongoose Publishing. 2000 AD is the source of Judge Dredd, among other things, and Mongoose is the publisher of the current edition of the legendary Traveller and the new RPG based on David Drake’s Hammers Slammers stories, so presumably the new guys in charge know their way around the SF field.
(Though their greatest accolade may be this line from the Rebellion Developments Wikipedia page: “Their first known title was Alien Vs. Predator for the Atari Jaguar, which was considered one of the few good games for that console.” Seldom has a single sentence been so coldly factual and hilariously brutal at the same. Poor Jaguar. I guess the world just wasn’t ready for your 64 bits of processing power and godawful controllers.)
I’ve really come to like Solaris over the past year or so, and it’s through Solaris that I’ve discovered a number of authors, such as Andy Remic, Eric Brown, and Jeffrey Thomas. I’m very happy to see it will continue.
John Meaney is known for his work in the science fiction field, most notably the Nulapeiron sequence (Paradox, Context, Resolution). They are well-worth reading for their combination of an imaginative and unusual setting, scientific speculations, and furious action. With Bone Song (Hardcover, Paperback
,Kindle
), he enters the genre of dark fantasy, and yet also retains the virtues of the science fiction writer along the way. The follow-up, Black Blood
(Dark Blood in the United Kingdom), came out earlier this year.
Bone Song is set in Tristopolis, a city covered by a perpetually dark, purple skies that rain mercury, inhabited by humans both living and undead, as well as by incorporeal beings called wraiths. Its technology is a bizarre amalgam of machinery and the supernatural, kept running by underground “necroflux” reactors that generate power from the bones of the dead.
The main character of the story is Lieutenant Donal Riordan, an officer in the Tristopolis police. He is assigned to the task of protecting an international opera star making a stop in Tristopolis. The energies of the thoughts, feelings, and memories of humans during life become embedded in their bones, and the bones of great artists are prized for the ecstatic experiences they can provide. A mysterious organization has begun murdering famous artists and stealing their bodies, and the visiting diva may be their next target.
What starts as an assignment to protect a single woman soon expands up into something much bigger as Riordan is recruited into a special federal task force after narrowly surviving a sorcerous attack on his mind. There he meets Xelia, a free wraith, and Commander Laura Steele, the group’s undead leader. They are dedicated to pursuing the Black Circle, a secret society with an interest in the bones of the dead, agents all over the world, and members in the highest levels of Tristopolis society.
I greatly enjoyed Bone Song. John Meaney creates a truly fascinating and bizarre setting in Tristopolis. The book’s tone is interesting and a bit atypical. The mood of Tristopolis is relentlessly dark and sinister, hanging oppressively over everything, and the premise of the plot is quite grim. However, the story itself, with its combination of mystery and fast action, is intensely energizing and feels almost exuberant at times. The book does a nice job of being extremely dark in setting and premise, and sometimes quite sad, without feeling dreary or depressing. I don’t see that sort of contrast very often, but Meaney does it well.
Much of this comes from Meaney’s style of writing, which gives events, and especially rapid or physically intensive events, a tremendous sense of raw immediacy. In the book’s more intense sections, Riordan’s actions and thoughts often felt as if they were being poured directly into me, without the mediation of words. As in the Nulapeiron trilogy, Meaney’s own background in the martial arts definitely shows, not only in his technical knowledge but in the way he evokes a state in which events move faster than the fully conscious mind can keep up with.
The setting is very imaginative, and straddles typical genre distinctions in an interesting way. The supernatural (at least by real-world standards) is so ubiquitous in Tristopolis society that much of it feels more like technology. Necroflux energy harvested from the memories and emotions of the dead powers the city like electricity. Wraiths are bound to complex machines like automobiles and elevators to give animation and at least limited capacity for thought. The newly dead can be revived as the undead through a procedure that has supernatural elements but resembles surgery more than anything else. Even victims of sorcerous mental attacks undergo medical treatment and rehabilitation analogous to real-world physical therapy. Thus, while Bone Song is dark fantasy, in many ways it could also be described as science fiction set in an animistic universe.
I would strongly recommend Bone Song for anyone who likes intense, action-heavy stories or unusual worldbuilding. I think it could appeal to a number of different groups: fantasy fans looking for something different from the usual high fantasy settings, science fiction fans who want to see a science fiction-influenced take on a world with some very different underlying principles, and perhaps people who like modern/urban fantasy (e.g. Jim Butcher’s Harry Dresden books) and want a story in a more distant and unusual setting. John Meaney has a great talent for truly creative imaginary worlds, and I look forward to seeing what he does next.
Found the test via Andrew Wheeler. I’m actually not a big Moorcock reader, but this still seems right somehow. I’m not sure I’d call myself “high-brow,” but the rest of it- violent, traditional, cynical, ruggedly manly facial hair- all fit. If you try out the test yourself, let me know what you get in the comments.
Your result for Which fantasy writer are you?…
Michael Moorcock (b. 1939)
19 High-Brow, 21 Violent, -17 Experimental and 21 Cynical!

Congratulations! You are High-Brow, Violent, Traditional and Cynical! These concepts are defined below.
Michael Moorcock is one of the most influential fantasy writers of all times, his impact rivalling that of Tolkien’s. Perhaps China Miéville described it best when he said: “I think we are all post-Moorcock.” Apart from being the editor of New Worlds twice in the 60s and 70s, thereby being instrumental in bringing on the so-called “new wave” of science fiction which changed all fantastic literature forever, Moorcock’s own work has been an inspiration to more recent writers. He is also known for not hiding or blunting his views on fiction which he regards as inferior, a trait which has lead him to apply harsh criticism on authors such as J R R Tolkien, C S Lewis an H P Lovecraft.
His most popular work are the Elric books. Elric was originally conceived as a sort of critical comment to or even parody of R E Howard’s Conan, but the character and his world soon grew to form a tragic and somewhat fatalistic drama. Elric’s world is, in turn, only a small part of the huge Multiverse, a set of stories from all sorts of worlds (including our own) which is forever locked in a struggle between the two powers of Law and Chaos. Whenever one of these powers is threatening to become too powerful, an incarnation of the Eternal Champion, a group of warriors possessing the same spirit, is forced to fight to maintain the delicate balance between the two. Moorcock has worked several of his heroes into this cycle of books, including Hawkmoon, Corum and, of course, Elric.
Moorcock’s stories are often stories about warriors, however reluctant they may be, and are usually explicitly violent, even if the purpose of all the hacking and slashing is to free humans and other beings from oppression and, ultimately, fear. There is little happiness, though, for those who are forced to do the fighting and all they can hope for is a short time of respite, sometimes in the town of Tanelorn, the only place in the multiverse that the eternal struggle between Law and Chaos can’t reach.
It should also be mentioned that, even though Moorcock has done quite some experimenting in his days, it can’t be ignored that a major part of his books are traditional adventure stories that become more than that by their inclusion into a grand vision. A little ironically , perhaps, for an author who has criticized the “world-building school” of fantasy, Moorcock achieves much of his popularity through building, if not a world, a world vision.
You are also a lot like China Miéville
If you want something more gentle, try Ursula K le Guin
If you’d like a challenge, try your exact opposite, Katharine Kerr
Your score
This is how to interpret your score: Your attitudes have been measured on four different scales, called 1) High-Brow vs. Low-Brow, 2) Violent vs. Peaceful, 3) Experimental vs. Traditional and 4) Cynical vs. Romantic. Imagine that when you were born, you were in a state of innocence, a tabula rasa who would have scored zero on each scale. Since then, a number of circumstances (including genetic, cultural and environmental factors) have pushed you towards either end of these scales. If you’re at 45 or -45 you would be almost entirely cynical, low-brow or whatever. The closer to zero you are, the less extreme your attitude. However, you should always be more of either (eg more romantic than cynical). Please note that even though High-Brow, Violent, Experimental and Cynical have positive numbers (1 through 45) and their opposites negative numbers (-1 through -45), this doesn’t mean that either quality is better. All attitudes have their positive and negative sides, as explained below.
High-Brow vs. Low-Brow
You received 19 points, making you more High-Brow than Low-Brow. Being high-browed in this context refers to being more fascinated with the sort of art that critics and scholars tend to favour, rather than the best-selling kind. At their best, high-brows are cultured, able to appreciate the finer nuances of literature and not content with simplifications. At their worst they are, well, snobs.
Violent vs. Peaceful
You received 21 points, making you more Violent than Peaceful. Please note that violent in this context does not mean that you, personally, are prone to violence. This scale is a measurement of a) if you are tolerant to violence in fiction and b) whether you see violence as a means that can be used to achieve a good end. If you are, and you do, then you are violent as defined here. At their best, violent people are the heroes who don’t hesitate to stop the villain threatening innocents by means of a good kick. At their worst, they are the villains themselves.
Experimental vs. Traditional
You received -17 points, making you more Traditional than Experimental. Your position on this scale indicates if you’re more likely to seek out the new and unexpected or if you are more comfortable with the familiar, especially in regards to culture. Note that traditional as defined here does not equal conservative, in the political sense. At their best, traditional people don’t change winning concepts, favouring storytelling over empty poses. At their worst, they are somewhat narrow-minded.
Cynical vs. Romantic
You received 21 points, making you more Cynical than Romantic. Your position on this scale indicates if you are more likely to be wary, suspicious and skeptical to people around you and the world at large, or if you are more likely to believe in grand schemes, happy endings and the basic goodness of humankind. It is by far the most vaguely defined scale, which is why you’ll find the sentence “you are also a lot like x” above. If you feel that your position on this scale is wrong, then you are probably more like author x. At their best, cynical people are able to see through lies and spot crucial flaws in plans and schemes. At their worst, they are overly negative, bringing everybody else down.
Author image by Catriona Sparks from http://en.wikipedia.org/wiki/File:Michael_Moorcock.jpg Click for license info.
I’ve got a review of Tom Lloyd’s debut fantasy novel over at Book Spot Central. Have a look.
The Court of the Air is a novel by Stephen Hunt, combining elements of Victorian steampunk and fantasy. It was released in the United Kingdom in 2007, but didn’t reach the United States until this year. The follow up, The Kingdom Beyond the Waves, is already out in the UK and will hopefully be reaching the US before too long.
Millennia ago, the world was in the throes of an ice age, and the people living on the surface were the slaves of the underground empire of the Chimeca and their monstrous gods. Eventually, the Chimeca were overthrown and the ice receded, allowing the nations of the surface to flourish again. Magic, steam power, and industrial technology exist side by side.
Above all other nations stands the Kingdom of Jackals, secure thanks to the Royal Navy and its flying aerostat warships. The Navy served the kingdom well in its recent war with the “Communityist” Commonshare of Quarter shift, a nation that has fallen under the rule of a brutal collectivist regime and seeks to spread its revolution by force. The Quartershiftians were forced back, and now the rulers of the Commonshare have sealed off the borders with a deadly magical “cursewall” to keep any invasion out- and to keep their own starving people in. Despite their military supremacy, the Jackelians are a mercantile people with no interest in conquest, preferring to attend to their own affairs.
The book tells the story of two teenage orphans from Jackals. Molly Templar is a resident of a grim orphanage in the capital of Jackals. The orphanage manager apprentices her out to a brothel, but her first customer turns out to be an assassin after her life. She flees back to the orphanage, only to discover that it has been attacked and all her friends slaughtered. Desperate, she flees into the underground warrens beneath the city, a legacy of the ancient Chimeca.
Oliver Brooks is a young man who lives with his uncle, a merchant, out in the country. As a child, Oliver suffered extended exposure to the fey mist, which can give people powerful supernatural gifts- or leave them violently insane or monstrously deformed. Oliver seems to have remained normal, but like everyone exposed to the fey mist he is considered a potential public menace, kept under government surveillance and forbidden by the state to travel far from home. His life is shattered when his uncle is murdered, and he himself is framed for the crime. He is rescued by a mysterious man named Harry Stave, an agent of the Court of the Air, the Kingdom’s enigmatic and ancient protectors. Oliver too must flee his home, and finds himself pulled into the deadly intrigues of Quartershift, Jackals, and the Court.
As the two young fugitives struggle to survive, they discover that they have key roles to play in a coming struggle involving agents of Quartershift, a revolutionary Communityist conspiracy against Jackals, traitors within the Kingdom, and the bloodthirsty worshipers of the ancient Chimecan gods, who seek to unleash something far worse than even the totalitarian horror of the Commonshare.
The setting is an interesting hybrid, magical but with the sort of grimy feeling you would expect from a story about orphans in the Industrial Revolution. The world of the story runs on a combination of magic and a sort of alternate physics. There is plenty of mundane technology that works on natural principles-firearms that propel bullets with exploding plant resin, skyscrapers held up by the pressure from pneumatic pumps, vast computer databases based on moving mechanical parts instead of electronics- but not natural principles as we know them.
The historical parallels are obvious, e.g. Jackals is an industrializing commercial nation with the world’s mightiest navy, and its enemy Quartershift is a former monarchy now ruled by brutal, oppressive revolutionaries, but this serves as a sort of initial framework and springboard rather than a straitjacket. There’s a lot of little nods to real history in the setting- the Oliver Cromwell-like historical figure who broke the absolute power of the ancient Jackalian kings, the practice of orphanages renting out their charges as a cheap disposable workforce, the “sun god” of pre-Revolutionary Quartershift, and so on-but nothing like a one-to-one correspondence. There are some strong hints that the story is actually set on a future Earth after some world-reshaping cataclysm, but it’s not made explicit.
I loved this book. It does a wonderful job of combining an exciting story and a great and imaginative setting. Hunt manages to make things detailed and evocative while simultaneously keeping the plot extremely fast-paced. The story and setting continuously build at breakneck speed, with events progressing and escalating while the setting offers new ideas at a relentless pace; the book sometimes seems on the brink of careening out of control, but it never does. You’d expect a book to seem either rushed, disjointed, or overstuffed when it simultaneously incorporates steampunk-style technology, a fantasy analog of 19th-century Europe, bloodthirsty cultists, sorcerers, assorted political intrigue, communist revolutionaries, ancient civilizations, a race of sapient steam-powered robots, and malevolent Lovecraftian deities, but Hunt does a great job of making everything work together. This kind of frantic pace and sheer density won’t appeal to everyone, but I thought it worked beautifully.
I really can’t recommend The Court of the Air enough. It’s one of the most exciting and inventive fantasy books I’ve read in some time, and one of my favorite books of 2008. I can’t wait to see what Hunt does next with the series.
Back in the late Jurassic era, I was tagged with a book meme by John at Grasping for the Wind, and I figure better late than never.
Nightstand/Table: Nothing. I don’t like to read in bed.
Reading at the Moment: I like to read a lot of books concurrently, usually a few fiction and a few nonfiction. That way I can jump around according to my mood. Currently reading:
Saturn Returns, Sean Williams
Soldier, Ask Not, Gordon R. Dickson (Nostalgic for me- read a bunch of Dorsai books from the library when I was a kid and just starting out with science fiction.)
Bone Song, John Meaney
The Constitution of Liberty, F.A. Hayek (Last read this one in high school. Quite the chick magnet, I was.)
Unholy Domain, Dan Ronco
Annals, Tacitus (Which now has a largish Guinness stain on it, due to my fondness for reading at the bar and my poor hand-eye coordination.)
Political Writings, Benjamin Constant (Compilation of several works, including The Spirit of Conquest and Usurpation and Principles of Politics Applicable to All Governments)
Can’t Put Down:
Gathering Dust: I have two used bookstores within a relatively short distance of my house. When I take an interest in an author, I head to the used bookstore, find their supply of that author, and just clean them out. I then stockpile these books in my home, like a survivalist accumulating ammunition and canned food to sustain him in case a Russian first strike wipes out civilization. Thus, I have a truly colossal backlog of books I have yet to read. I’m trying to pick up my reading pace, because I don’t want to accidentally knock over one of my stacked cheap plastic storage boxes and meet my doom buried alive beneath an avalanche of Jack Vance paperbacks.
Secret Indulgence: Faeries’ Landing, an appallingly cute manga series. It looks a bit odd on the shelf next to my Hammer’s Slammers books, but it’s funny, and I like cute, damn it.
Looking Forward To: The January Dancer by Michael Flynn, The Devil’s Eye by Jack McDevitt, The Gods Return by David Drake
Jake Seliger has an interesting post about remarks made about fantasy by Patrick Kurp, in which Kurp says:
Fantasy feels like a cheat, an evasion, a con game for stunted children. I read to know the world, in particular the human world, even to celebrate it, not to slum in another. Ours feels sufficiently mysterious and wonder-filled, so ghosts, witches, aliens and magic spells come off as kitschy, redundant gimmicks.
I strongly recommend Seliger’s post. He gives an interesting defense of fantasy that is worth reading.
I’m interested not so much in Kurp specifically as in what his remark suggests, because I think it shows an important part of the reason why fantasy and science fiction is so looked down upon, a question that’s been on my mind lately. Calling something childish or the like is, of course, a common attack leveled against fiction that does not take place in the real world as we know it (or its past), as well as a common criticism of people who read such fiction. Why?
I think it largely boils down to this. Children often have vivid imaginations, and so imagination is strongly associated with children in our culture. Children tend to have all sorts of traits that are not appropriate for adults. People often have a need to prove themselves grown up, to others and perhaps to themselves. Thus, use of imagination beyond imagining fairly mundane real-world events is disreputable. As a result, it’s often not enough to simply say, “SF doesn’t interest me,” or even to say that SF is all aesthetically bad; some psychological or moral fault must be ascribed to SF and/or its readers.
It’s worth noting that the small number of speculative works that have gained respectability are usually social/political commentaries, satires, or allegories, e.g. 1984 and Brave New World. (Or the new Battlestar Galactica, for that matter.) Imagination is more excusable when the imaginative elements of a work are only a stand-in for something about the present-day world, merely sugar to help the medicine go down. Some SF fans themselves seem to implicitly accept this, arguing that SF should be respected because of its potential for metaphor or allegory.
Things are likely aggravated by the fact that most modern fantasy, like science fiction, is heavily based on system-building and logical extrapolation: if X were the case (X being “magic is real” or “time-travel is possible” or whatever), what would happen? Logic and systematizing, as I’ve said before, are disfavored personality traits; having a strong interest in them is considered to be mostly the preserve of nerds, weirdoes, and losers. Fantasy is (obviously) not connected to science in the way science fiction is, but it often shares science fiction’s rational approach to a great extent.
That might explain why magical realism is usually considered legit literature: it has imaginative elements, which is iffy, but it doesn’t compound the sin by thinking about the imaginative elements rationally. Weird stuff just happens, and people and the world in general don’t respond realistically. (I’m not saying this as a criticism; different forms of literature engage different aspects of the human mind to different degrees, and that’s perfectly legitimate.)
Similarly, while mystery is often highly rational in orientation, it does not usually imagine things that could not happen today (or in the real past, for historicals.) Mystery is Genre rather than Real Literature, but it is still far more respectable than science fiction or fantasy.
Respectability for fantasy or science fiction is most likely a hopeless cause, at least in the current cultural climate. It has the stigma of childishness and Nerd Cooties at the same time. A genre might be able to get away with one; you won’t get away with both.
