At last week’s Mind Meld at SF Signal, the question asked was:
What are the best examples of SF/F worldbuilding?
This is a question I like to think about, since I think worldbuilding- and especially the process of extrapolating how this or that technology or social change would affect the world- is one of the core virtues of science fiction that distinguishes it from more conventional fiction. People always say- or chant- “All fiction is about people,” and in a trivial sense that’s true, but it’s often less true in science fiction than in other genres. A science fiction story certainly can be about people (that is, the psychology of specific individuals, or some alleged truth about the “human condition”), but it doesn’t have to be, and that’s one of its strengths.
(This, I think, lies at the core of why science fiction is held to be inferior to “literature:” it rejects mainstream culture’s privileging of emotion and socialization over other human faculties, such as reason. Most people- and, what’s more important, most opinion-shapers in this area – are primarily socially/emotionally/people oriented, and people often consider subjects outside their own field of interest and/or competence is to be inferior or unworthy. It’s also a common human tendency to find people who aren’t like you to be some mixture of baffling, pitiful, and repulsive, and so disdain for the stereotypical nerd spills over onto the interests and pastimes of the stereotypical nerd. There are other factors, but I think this is the heart of it.)
But I digress. So, what are some of my favorites?
The Oikumene and worlds beyond of Jack Vance’s Demon Princes series (The Star King, The Killing Machine, The Palace of Love, The Face, The Book of Dreams, currently available in two omnibus collections
) is the first thing that comes to mind. There are so many interesting locations, and there are few who can make places come alive like Vance: Dar Sai and it’s bizarre mating customs and strange sports (someone ought to get a real hadual league going), the cruel and morbid people of Sarkovy, the diverse worlds of the vast Rigel Concourse, and many more. Vance is also the unsurpassed master of the fictional epigraph as world-building device.
The old BattleTech universe was tremendously detailed and interesting, especially if you have some of the old House sourcebooks that came out in 80s. It’s actually pretty remarkable how much background material they created for a tabletop war game, and I love that sort of thing. Granted, there’s no real reason anyone needs to know what the legal status of Lutheranism is in the Rasalhague District of the Draconis Combine in order to adjudicate battles between giant robots, but it’s fun to have information like that if you like to immerse yourself.
Poul Anderson’s Orion Shall Rise is a good one, and my favorite post-apocalyptic setting. There’s lots of interesting stuff – Skyholm, a pre-war aerostat whose inhabitants rule parts of Western Europe, the well-intentioned but oppressive Maurai nation that rules the Pacific, the near-anarchic and rapidly industrializing Northwest Union, held together by its Lodges. There are lots of little things that made it feel more real to me- for instance, the fact that the nuclear war that shattered civilization centuries ago is called different things (the Doom, the Judgment, etc.) in different cultures, or how pre-Doom religions have evolved in subtly different ways in different parts of the world.
I love the setting for John C. Wright’s Golden Age trilogy, the Golden Oecumene. I can’t really do justice to it, because it’s it probably more densely packed with ideas than just about anything I’ve ever read; I sometimes felt as if every page had enough imagination to support whole novels. It also manages the feat- a difficult one, I’ve argued- of being an exciting story within a utopian society, without even the expedient of venturing into some hostile realm outside the utopia being portrayed. I love Iain M. Banks’ Culture books, for instance, but the Culture itself is really the least interesting thing about the books it appears in. Not so the Oecumene.
I’ve become increasingly fond of Neal Asher’s Polity universe. My favorite location in it is probably the world of Spatterjay from his book The Skinner, with its relentlessly nasty ecosystem. Spatterjay has some interesting social speculation, too: The bite of the Spatterjay leech transmits a virus that gradually changes the human body, making the host stronger, tougher, and faster-healing until he is almost unkillable. The human settlers thus have a rather casual attitude towards violence- they have prize-fights where disemboweling someone is merely the equivalent of a boxing TKO. He’ll be fine, just stuff his intestines back in and let him walk it off…
Finally, Larry Niven’s Known Space deserves a mention. I love the juxtaposition of hard science fiction elements with the more implausible or even outrageous concepts Niven comes up with. On the one hand, you’ve got carefully thought out use of reaction drives, slower-than-light travel and civilizations, and other hard SF staples. Even the more fanciful elements are dealt with rigorously- momentum is conserved when you’re sent through a teleporter, for instance. On the other hand… A billion years ago, telepathic aliens crushed a slave revolt with a massive telepathic transmission that killed all sapient life in the galaxy! Human adults are actually just the adolescent form of a race of hyperintelligent genocidal aliens from the galactic core! Luck is genetic, and you can selectively breed for it to create nigh-invulnerable people! It’s sort of like going to a really interesting physics lecture and then taking LSD halfway through, but without those pesky dissociative fugue states and giant spider attacks.
Any thoughts? Any favorites of your own to nominate?
John C. Wright offers an invaluable lexicon of science fictional terms for the uninitiated. My personal favorite:
Rishathra is sexual congress, without the benefit of marriage, between two mutually sterile intelligent hominids, usually for the purpose of solemnizing a treaty or somesuch. So if your girlfriend has left you for a Neanderthal or a Slan, this is the word for it.
Ah,The Ringworld Throne. How on Earth did the Ringworld series go from “thrilling adventure and mind-blowing concepts” to “nonstop interspecies ape sex?” I still wonder what got into the usually reliable Niven when he wrote that one. (I almost wrote that as “I’d really like to know what…,” but then it occurred to me I really, really don’t.)
He also provides what is simultaneously the most succinct and the most accurate summary of the Star Trek film franchise I have ever heard, with his reference to, “[O]ne of those lame STAR TREK movies that was not WRATH OF KHAN.” Well-said. Talking whale-alien spaceship, my ass. Okay, Undiscovered Country was pretty good.
Read in 2007, that is, not necessarily published in 2007. I acquire books more rapidly than I can read them and always have a large backlog waiting to be read. As a result, my top ten for 2007 includes very few books actually published in 2007. My top ten, in no particular order:
Galactic North by Alastair Reynolds- Collects the short stories set in Reynolds’ Revelation Space universe. Great hard science fiction/ space opera with a touch of horror.
The Draco Tavern by Larry Niven- A rather strange book of connected short (often very short) stories that form a sort of episodic novel. Full of interesting alien races, technologies, and ideas, with speculations on topics from religion to artifical intelligence to cosmogony. Essential for Niven fans, or anyone who likes science fiction that gets you thinking.
The Stars My Destination by Alfred Bester- Fully deserving of its classic status. Exciting, strange, and wonderfully inventive.
Deadhouse Gates by Steven Erikson – I read this book’s predecessor, Gardens of the Moon, on the strength of various reviews. I liked it, but didn’t see why Erikson was so huge. Then I read the sequel, Deadhouse Gates, and was utterly blown away. It’s just stunning in every respect- action, imagination, emotional impact.
Coalescent by Stephen Baxter – One of the creepiest and most disturbing science fiction novels I’ve read in a long time.
Pandora’s Star/ Judas Unchained by Peter F. Hamilton – One continuous story, so I’m cheating a bit and counting this as one rather than choose between them. Lots of excitement, and some interesting speculations on subjects like the social effects of immortality and personality downloads.
Orion Shall Rise by Poul Anderson – My all-time favorite post-apocalyptic novel, by my all-time favorite author.
The Wreck of the
The Line of Polity by Neal Asher- Had to buy it as an import because the geniuses at Tor decided to release books 1 and 3 of Asher’s Ian Cormac series in
Chindi by Jack McDevitt- A wide-ranging story about an expedition sent out in search of an enigmatic alien civilization. Full of enjoyable characters, intriguing mysteries, and the thrill of discovery.
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My review of Fleet of Worlds by Larry Niven and Edward M. Lerner is up at Fantasybookspot.com. Check it out.
Today’s review is of The Draco Tavern by Larry Niven, newly out in paperback. The book is comprised of connected short stories written from 1977 to 2006. They are presented here ordered by internal chronology, creating a sort of episodic novel. Most of the individual stories are quite short; some are only a few pages.
Thirty years before the book began, and not too long from now, Earth is discovered by the Chirpsithra, a race of eleven-foot tall lobster-like aliens with a galaxy-spanning trading empire billions of years old. The Chirpsithra don’t want our real estate; they prefer to live around red dwarf stars. They’re here to do business. The main character is Rick Schumann, owner and bartender of the the Draco Tavern, Earth’s only multispecies bar, serving the Chirpsithra (they don’t drink, but they like to get high on electrical current) and the many strange aliens who come to Earth on the Chirpsithra’s slower-than-light trading ships.
With exception of the story “Folk Tale,”you’re not going to get much action and adventure here; many of the stories never leave the confines of the bar, and some are basically just conversations. Despite their sedentary nature, however, these stories are a lot of fun. Using this setup as a way to bring a wide variety of aliens into contact with (almost) present-day humans in a hard science fiction setting, Niven then precedes to examine all sorts of interesting topics with it, usually through the device of discussions in the Tavern. The tone varies from story to story, from the lighthearted (“Playhouse,” “The Heights”) to the wondrous (“The Convergence of the Old Mind” ) to the horrifying (“Assimilating Our Culture, That’s What they’re Doing!”). The topics Niven examines likewise varies widely, ranging from religion to artificial intelligence to cosmogony to the Sapir-Whorf Hypothesis.
I recommend The Draco Tavern very highly for anyone who likes Niven’s style, and for anyone interested in idea-focused science fiction. It’s an odd book, but a very rewarding one.
