Stephen Hunt’s steampunk/fantasy novel The Court of the Air was one of the best books I read last year (see my review), so I was quite excited when the follow-up The Kingdom Beyond the Waves made its recent arrival in the United States. It is set in the same world as its predecessor, and ideally I’d recommend reading them in order to get a better feel for Hunt’s setting, but The Kingdom Beyond the Waves is a self-contained story that works well on its own.
Like The Court of the Air, The Kingdom Beyond the Waves is set in a world where magic and steampunk technology exist side-by-side. Sorcerers who draw energy from the ley lines of the earth exist alongside industrial mass production, steam power, airships, primitive firearms, and huge mechanical computing devices. The focus is once again on the Kingdom of Jackals, a mercantile nation kept safe by its monopoly on the jealously guarded technology to build airships.
The story focuses on Amelia Harsh, an archaeologist who has dedicated herself to the search for lost Camlantis, a glorious ancient civilization that the academic establishment of jackals regards as a myth. Regarded as a crank for her obsession with Camlantis, she has been shut out of academia and deprived of funding when an unexpected benefactor appears: Abraham Quest, the greatest industrialist in Jackals, a renowned philanthropist, humanitarian, and social reformer, and the man whose brilliant manipulations of the stock market led to the bankruptcy and suicide of Amelia’s father. Amelia is reluctant to work with him, but he can offer what she has sought all her life- ancient records revealing the place where Camlantis once stood and the chance to vindicate her theories at last.
Unfortunately, what had been fabled Camlantis 10,000 years ago is now a deadly, almost impenetrable jungle filled with hostile inhuman natives, huge predatory reptiles, and the agents of a vast collective mind that rules the deepest parts of the jungle and tries to subsume anyone who wanders to close into itself. Harsh must travel upriver into the jungle via U-boat, accompanied by her old friend Commodore Black, Quest’s force of deadly drug-enhanced foreign mercenaries, a U-boat crew recruited from convicted slavers who have been promised clemency if they survive, and a steam man jungle guide of dubious mental stability.
Into these events is drawn Cornelius Fortune, a reclusive aristocrat who lives a secret life as Furnace-Breath Nick, feared vigilante and scourge of the brutal revolutionary regime that rules Jackals’ neighbor and greatest foe, Quatershift. When a brilliant inventor he has rescued from the prison camps of Quatershift and brought to Jackals suddenly vanishes without a trace, Fortune is confronted with deadly political machinations involving the Jackelian criminal underworld, steam man bodies vanishing from their graves, and mysterious attempts on the life of Abraham Quest. Somehow, these events are also connected to ancient Camlantis, and both Cornelius Fortune and Amelia Harsh will have to confront the legacy left by that ancient the utopia- a legacy that could mean the death of every human being on the planet.
The Kingdom Beyond the Waves is an excellent follow-up to The Court of the Air. Like The Court of the Air, it is very fast-paced and has lots of action, though it didn’t feel quite as frantic as its predecessor, perhaps because at least some of the concepts were already familiar to me from the previous book. Nevertheless, the rapid progression of events, continuing revelations, and the book’s sheer volume of creative ideas give the book the same manic quality that I enjoyed in The Court of the Air.
The characters are not especially deep or complex, but nevertheless they are interesting and succeed well in inspiring emotional investment. The Kingdom Beyond the Waves is somewhat dark in tone, but less so than The Court of the Air, and like its predecessor its relentless energy allows it to be dark without being depressing or dispiriting. Some of the prominent themes of The Court of the Air are seen again here, with both books reflecting a sense of striving and hope combined with a distrust of utopianism.
Like its predecessor, The Kingdom Beyond the Waves does a great job of being extremely dense in both events and ideas without seeming overstuffed, and of being diverse and varied without seeming jumbled or incoherent. In Hunt’s hands it feels perfectly natural that airships, lost civilizations, sorcery, a heterodox archaeologist/pulp adventurer, submarines, a race of intelligent steam-powered robots, a jungle ruled by an evil hive mind, and a character best described as “The Scarlet Pimpernel, if The Scarlet Pimpernel had been a shapeshifting steampunk cyborg” all show up in the same story.
Just like its predecessor, I can’t recommend The Kingdom Beyond the Waves enough. It’s a fantastic book for people who like either fantasy or steampunk, or for anyone who likes fast-paced adventure stories. Stephen Hunt has very quickly become one of the most exciting authors in fantasy, and I can’t wait to see the third book in the series, The Rise of the Iron Moon, reach the United States.
The Court of the Air is a novel by Stephen Hunt, combining elements of Victorian steampunk and fantasy. It was released in the United Kingdom in 2007, but didn’t reach the United States until this year. The follow up, The Kingdom Beyond the Waves, is already out in the UK and will hopefully be reaching the US before too long.
Millennia ago, the world was in the throes of an ice age, and the people living on the surface were the slaves of the underground empire of the Chimeca and their monstrous gods. Eventually, the Chimeca were overthrown and the ice receded, allowing the nations of the surface to flourish again. Magic, steam power, and industrial technology exist side by side.
Above all other nations stands the Kingdom of Jackals, secure thanks to the Royal Navy and its flying aerostat warships. The Navy served the kingdom well in its recent war with the “Communityist” Commonshare of Quarter shift, a nation that has fallen under the rule of a brutal collectivist regime and seeks to spread its revolution by force. The Quartershiftians were forced back, and now the rulers of the Commonshare have sealed off the borders with a deadly magical “cursewall” to keep any invasion out- and to keep their own starving people in. Despite their military supremacy, the Jackelians are a mercantile people with no interest in conquest, preferring to attend to their own affairs.
The book tells the story of two teenage orphans from Jackals. Molly Templar is a resident of a grim orphanage in the capital of Jackals. The orphanage manager apprentices her out to a brothel, but her first customer turns out to be an assassin after her life. She flees back to the orphanage, only to discover that it has been attacked and all her friends slaughtered. Desperate, she flees into the underground warrens beneath the city, a legacy of the ancient Chimeca.
Oliver Brooks is a young man who lives with his uncle, a merchant, out in the country. As a child, Oliver suffered extended exposure to the fey mist, which can give people powerful supernatural gifts- or leave them violently insane or monstrously deformed. Oliver seems to have remained normal, but like everyone exposed to the fey mist he is considered a potential public menace, kept under government surveillance and forbidden by the state to travel far from home. His life is shattered when his uncle is murdered, and he himself is framed for the crime. He is rescued by a mysterious man named Harry Stave, an agent of the Court of the Air, the Kingdom’s enigmatic and ancient protectors. Oliver too must flee his home, and finds himself pulled into the deadly intrigues of Quartershift, Jackals, and the Court.
As the two young fugitives struggle to survive, they discover that they have key roles to play in a coming struggle involving agents of Quartershift, a revolutionary Communityist conspiracy against Jackals, traitors within the Kingdom, and the bloodthirsty worshipers of the ancient Chimecan gods, who seek to unleash something far worse than even the totalitarian horror of the Commonshare.
The setting is an interesting hybrid, magical but with the sort of grimy feeling you would expect from a story about orphans in the Industrial Revolution. The world of the story runs on a combination of magic and a sort of alternate physics. There is plenty of mundane technology that works on natural principles-firearms that propel bullets with exploding plant resin, skyscrapers held up by the pressure from pneumatic pumps, vast computer databases based on moving mechanical parts instead of electronics- but not natural principles as we know them.
The historical parallels are obvious, e.g. Jackals is an industrializing commercial nation with the world’s mightiest navy, and its enemy Quartershift is a former monarchy now ruled by brutal, oppressive revolutionaries, but this serves as a sort of initial framework and springboard rather than a straitjacket. There’s a lot of little nods to real history in the setting- the Oliver Cromwell-like historical figure who broke the absolute power of the ancient Jackalian kings, the practice of orphanages renting out their charges as a cheap disposable workforce, the “sun god” of pre-Revolutionary Quartershift, and so on-but nothing like a one-to-one correspondence. There are some strong hints that the story is actually set on a future Earth after some world-reshaping cataclysm, but it’s not made explicit.
I loved this book. It does a wonderful job of combining an exciting story and a great and imaginative setting. Hunt manages to make things detailed and evocative while simultaneously keeping the plot extremely fast-paced. The story and setting continuously build at breakneck speed, with events progressing and escalating while the setting offers new ideas at a relentless pace; the book sometimes seems on the brink of careening out of control, but it never does. You’d expect a book to seem either rushed, disjointed, or overstuffed when it simultaneously incorporates steampunk-style technology, a fantasy analog of 19th-century Europe, bloodthirsty cultists, sorcerers, assorted political intrigue, communist revolutionaries, ancient civilizations, a race of sapient steam-powered robots, and malevolent Lovecraftian deities, but Hunt does a great job of making everything work together. This kind of frantic pace and sheer density won’t appeal to everyone, but I thought it worked beautifully.
I really can’t recommend The Court of the Air enough. It’s one of the most exciting and inventive fantasy books I’ve read in some time, and one of my favorite books of 2008. I can’t wait to see what Hunt does next with the series.
